When I tested with only creating a few morphs, the speech was realistic but as it got more complex the mouth movement starts vibrating around the mouth area. I've been observing the evolution of Visemes for years and their associated thumbnails to help identify to users what the face expression...More
1. By default the body is not sent to Zbrush 2. I had to select all meshes in order to send to Zbrush and when I did it created duplicates of them 3. Cannot update morph expression with using ALL (finally did work after deleting the duplicates and making sure the body is selected)...More
There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame" If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
1.This would allow morphs to have non linear functionality - move in all directions through time. 2.Advanced Effects (melting, water flow/liquify, bubbling, fire, cracking, healing, wiggle, shape-shifting, electricity, bending in multiple angles, acid rain, clouds (ideal with volumetric shader...More
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More
When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed. The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More
I would like to be able to create non-human hands and feet, as well as non-human attributes including wings, and horns. Every hand is 5 digits and a thumb. We see Andorians on Star Trek that have head mounted appendages that move. We have Ahsoka Tano in StarWars that has unique head appendages...More
When sending models to Zbrush using Goz, the model isn't scaled to Zbrush unit size to work properly with Symmetry - symmetry looses focus. (I've Talked with Paul Gaboury -Pixologic dev about this issue and he stated that this is the reason why it looses focus) Solution: CC4 needs to activate...More
If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions. bodyshot: just like headshot but...More
Hello When 3DXchange is not around and discontinued, How are we supposed to rig and import morphs of quadrupeds (for instance from DAZ)???????? this is what I get from your support team....More