70 issues found

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You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More
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Submitted by Ascensi

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When doing basic edits, especially for customizing facial expressions in the mesh editor, it would be very helpful to be able to select an edgeloop to then be able to transpose, rotate and scale it.
This would make for quick jobs such as pulling out lips to form a pucker....More
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Submitted by Ascensi

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1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More

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Please, create some kind of change.
I find the mouth and lip combinations are off in several places, I can give you one correction so far - saying the word "Works" for example, I mostly corrected the W.
As I've explained in the past on the feedback tracker, You seem to have an extra Viseme...More
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Submitted by Ascensi

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I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth.
In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) -
In a previous FT post, I recommended using a hair root map (UV blocks...More
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Submitted by Ascensi

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A big problem of textures made for Rec.709 is that they look ugly when the exposure of the scene isn't set for the skin. The skin typically looks too bright in a bright scene and looses any details.
It would be cool to have HDR textures that can be used with ACEScg in Unreal....More
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Submitted by Mikay²

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I'm running into major problems working on non character props painting skin weights rigged outside CC4 but need fixes and testing within CC4.
The scale of my props are 5-20 times larger than a human and I have to drag a dot across each face or vert to get it to change.
Maybe not make the...More
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Submitted by Ascensi

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* New method: no matter how tangled hair/fur might be when users create it, this additional concept should be utilized to keep hair cards separated and properly weight painted when users are given the option to convert their models to cloth.
-Universal Hair Card Binding Process
*When the binding...More
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Submitted by Ascensi

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Hi all,
It occurred to me while working with HeadShot v2 that one or several sliders that may be useful is to add a slider to adjust the shape of the head (skull)/face seen from above.   Some people have egg shape, narrow up front and wide in back, while others are long and narrow front to...More
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Submitted by manach3605

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This issue is about educating creators to teach proper method to remove parts that would otherwise be impossible to hide if the creator tries to sculpt it down to nothing either externally or natively. I also wanted to point out this bug when using Edit proportions with scale then for whatever...More
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Submitted by Ascensi