123 issues found

0

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Not Reproducible
The program does not display 3d models...More
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Submitted by uriq50

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Released
My CC3+ character has to be in a custom pose to have the fur properly bind to the body.
I have no problem sending the fibermesh over as a prop, then convert to clothing,
but once its clothing if I try to update the fibermesh fur on the character with a sculpt change, CC4 V 4.4.2405.1 crashes...More
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Submitted by Ascensi

1

Votes
Active
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
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Submitted by clifton_460087

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Active
Hello.
You have said that the "standard" pose is by design.. But all characters now look broekn::Add an alternative pose like in CC3 that resembled a more A-pose
All my own characters now look broken and it's a pain in the @ss to look at....More
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Submitted by doubblesixx

0

Votes
Not a Bug
If you want to fix some morphs and reupload the file, the morphs dont update
neither with the fbx import neither with the frame sequence...More
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Submitted by ahingel

0

Votes
Active
One of the the most amazing things about vertex assignment + physics weights/cloth hybrid is that If you have a slider that shifts the strength from balanced (vertex assignment + Soft cloth) then shift it completely to soft cloth, then all those pieces can fall! So imagine hair suddenly fall...More
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Submitted by Ascensi

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Votes
Active
There is an extra joint on accessories. I'm not talking about the extra node which can be deleted in the export options "delete extra pivot node" I'm talking about there is a pivot joint for the accessory where you place it and then an additional joint where it is attached to. If I don't use...More
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Submitted by itismario2

0

Votes
Not a Bug
I export a character for unreal engine and when I import it into Unreal the mesh gets totally messed up. See pics.
I have tried selecting different skeletons that were available and different versions of unreal. 4.26 to 5.1...More
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Submitted by brainsguy

1

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Active
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More

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Active
I'm trying to create and update the expressions using Goz expressions, but I get an error that says "Failed to update expressions. Please use Goz all to import all the meshes" .
Already tried to fix the path and clean the Goz cache, but nothing seens to work. I 'm using Zbrush and CC4 and...More
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Submitted by macakitos
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