My CC3+ character has to be in a custom pose to have the fur properly bind to the body. I have no problem sending the fibermesh over as a prop, then convert to clothing, but once its clothing if I try to update the fibermesh fur on the character with a sculpt change, CC4 V 4.4.2405.1 crashes...More
I've suggested this idea in an earlier FT post but you've since added more compatible and worthwhile technology like AI Headshot and the Wrinkle System so I am pointing out the existing tech you already have to make this possible. A superior product catered to every unique users face for...More
You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More
CC4.31, Headshot 2.01. A similar issue has been reported earlier IIRC. When editing the headshot photo diffuse map a few times, reprojecting the photo, readjusting skin color etc and editing the diffuse map again a few times the base color map (see screenshots) seems to become currupted. I...More
Problem: For the longest time, the mirror option in CC4 had been mirroring the weights to the other side of the model on a bone that is either designated as left or right. Solution: It makes more sense if you make mirroring to opposite bone default (if the bone is named left or _L or _Right...More
When doing basic edits, especially for customizing facial expressions in the mesh editor, it would be very helpful to be able to select an edgeloop to then be able to transpose, rotate and scale it. This would make for quick jobs such as pulling out lips to form a pucker....More
I'm trying to create and update the expressions using Goz expressions, but I get an error that says "Failed to update expressions. Please use Goz all to import all the meshes" . Already tried to fix the path and clean the Goz cache, but nothing seens to work. I 'm using Zbrush and CC4 and...More