80 issues found

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There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame"
If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
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Submitted by Ascensi

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When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed.
The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More
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Submitted by Ascensi

1

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I would like to be able to create non-human hands and feet, as well as non-human attributes including wings, and horns. Every hand is 5 digits and a thumb. We see Andorians on Star Trek that have head mounted appendages that move. We have Ahsoka Tano in StarWars that has unique head appendages...More
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Submitted by phuhque

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When sending models to Zbrush using Goz, the model isn't scaled to Zbrush unit size to work properly with Symmetry - symmetry looses focus. (I've Talked with Paul Gaboury -Pixologic dev about this issue and he stated that this is the reason why it looses focus)
Solution:
CC4 needs to activate...More
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Submitted by Ascensi

0

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Not Reproducible
Morph for character just don't work in the viewport. It was working in CC3 but after the update to CC4 it stoped working. Even after the update to CC4.01...More
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Submitted by KaderOuatt

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CC4 default female character scalp is flat.
CC4 quality not up to mark, please see attachment....More

5

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Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
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Submitted by esemgee

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Character pose & motion is not applicable.(image 0001.png)
And I can't open mouth. (image 0002.png)
I checked Bone.....More
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Submitted by 8B Studio

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When you adjust the Thigh Tone (pack_leg3_Thigh Tone.ccslider) slider from Ultimate Morphs in either direction, a single vertex on the center line of the body near the beginning of the butt cheeks is moved unintentionally.
When Thigh Tone is negative, it causes a spike. When it is positive...More
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Submitted by cuddlyogre

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Dear Team@ Reallusion,
It would be WONDERFUL if the "morph" mouseover function of CC4, which is prefectly fine in terms of the face is, sadly, quite lacking and underdeveloped when it comes to the rest of the body,
the slider cover such a vast area of the body geometry BUT are cumbersome...More
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Submitted by stmcorres