725 issues found

0

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Active
Am informed that Character Creator4 is not backward compatible (at this time regarding Custom characters) and I am now required to save a duplicate character in another directory for CC4.
This is eating up precious storage space, aggravating, and the constant re-installation of already installed...More
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Submitted by neXuses

0

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Active
If users create bones with custom names intended for Spring Physics, perhaps a one button import from unused to used and applied to the spring joint group named after either user created group name or it automatically inherits the name from the prefix or suffix.
This will help accelerate setting...More
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Submitted by Ascensi

0

Votes
Active
The tutorial doesn't match what came up after I installed.
There's no woman there to practice zoom on, it's just blank.
Which means, can't use the first tutorial. Unless I want to assume it's going to be fine without seeing what you are talking about....More
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Submitted by dan_190125

0

Votes
Released
Steps to reproduce crash:
1. Add used bone to the spring effects
2. adjust the harness slider to max (can't seem to edit the level once a preset is loaded-big issue)...More
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Bug
Submitted by Ascensi

0

Votes
Not Reproducible
I reopened a project I was working on yesterday, and I noticed I couldn't find my Content Manage. I pressed f4, but nothing happened. I went up into Window and saw there were no options to enable the Content Manager. I tried the different workspace presets... nothing.
So now it seems my Content...More
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Submitted by dingusprod

0

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Active
It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
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Submitted by Ascensi

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Active
Hello,
I would like to suggest the ability to define export sets for the bones.
For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
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Submitted by foy

0

Votes
Active
Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track.
Even the most skilled can become frustrated...More
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Submitted by Ascensi

3

Votes
Active
My experience is perfectly fine without this forced "help". I have to flip it back to 4096 immediately every darn time. My system doesn't even begin to break a sweat at these levels, which is why things like this are not a bad idea, optionally. At worst, I should be able to say no thank you...More
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Submitted by bad_character

0

Votes
Active
Working with Exotic creatures as hybrid characters often requires adjustments as to how the joints will move uniquely. I currently having an issue with finishing a character 97% done for the marketplace only to discover some joints will not work properly unless flipped or rotated differently...More
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Submitted by Ascensi
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