Votes
5
Product:
Character Creator 4
Version:
4.12
Status:
Active
Issue 9101
Corrective morphs are essential and should be included in export
I use CC characters in Blender, and it's a huge pain to setup corrective shape keys for joints. While CC's default weight paint is better than Auto-Rig, it's still not realistic without substantial corrective work. CC already provides those sliders, why not let users use them in Blender by including them as default shapekeys?
OS: Windows 10
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Submitted bypath.to.the.future
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