Issue 9101
Corrective morphs are essential and should be included in export
I use CC characters in Blender, and it's a huge pain to setup corrective shape keys for joints. While CC's default weight paint is better than Auto-Rig, it's still not realistic without substantial corrective work. CC already provides those sliders, why not let users use them in Blender by including them as default shapekeys?
Submitted bypath.to.the.future
Dec 2, 2022