60 issues found

0

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I'd like to be able to selected an IK chain and reduce strength with a percentage slider.
Users should have additional options such as the ability to make the strength global across all the joints in the hierarchy or a falloff starting at the toes and ending at upper arm or clavicle or the...More
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Submitted by Ascensi

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Dear
It would be very useful if it was possible to render animation (at least from packages) when using Character Creator.
Please consider this....More
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Submitted by Raph_Moreira

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Votes
Not Reproducible
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly
so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up
when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More
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Submitted by ahingel

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Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track.
Even the most skilled can become frustrated...More
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Submitted by Ascensi

0

Votes
Assigned
There is an issue with Pose Offset while using mirror check box for symmetry.
If you leave this box checked, every second bone you select would produce an unpredictable result for the mirrored bone.
You have to keep unchecking and checking back the mirror check box for every other bone you...More
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Submitted by 4u2ges

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It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
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Submitted by Ascensi

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One of the the most amazing things about vertex assignment + physics weights/cloth hybrid is that If you have a slider that shifts the strength from balanced (vertex assignment + Soft cloth) then shift it completely to soft cloth, then all those pieces can fall! So imagine hair suddenly fall...More
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Submitted by Ascensi

0

Votes
Not a Bug
If you want to fix some morphs and reupload the file, the morphs dont update
neither with the fbx import neither with the frame sequence...More
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Submitted by ahingel

0

Votes
Not Reproducible
Tried to export the character with open a pose applied, to unreal, but it didnt export
it came in t pose
but from iclone exports fine...More
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Submitted by ahingel

1

Votes
Active
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More