Hello, apparently after the last update, I just noticed a bug with the iray plugin. I have updated both CC4 and Iray plugin. When you create an iray preview render and click on the save icon, the next window shows "BUG", there is a predefined save in the wrong *.iMtPlus format and this format...More
The live link of iClone exports an A-pose while CC4 exports a pose where the feet are closer together. It would be great if you could standardize this so that the animations work no matter which way I take....More
To see the issue open up the latest version of CC4, pick a character, pick some clothes, go to edit mesh on any of these meshes, go to the sculpt mode, select the smooth brush, and start brushing over the top of the model. In some of the areas you will notice the topology start to kink at odd...More
Hey, so i tried to export my character and it failed over and over again. So i started to delete some cloth. I figured out it was a specfic cloth that forced the fail on my newest scene. However on the other scene it worked fine with the same cloth. So i tried to figure out what the difference...More
On CC (tested on CC31 ,CC32 ,CC40) custom morph sliders randomly raise the following trouble: Any custom slider is affected, two projects created the same day, one does show the below, the other does not using the same slider. (1.ccproject does NOT, 2.ccproject does)...More
When Re Importing a Character creator Actor, from Blender, the UVs for the teeth and eyes are scrambled. Every customized actor that I had created in the past has been affected by this bug. This started happening after I updated to CC4 Version 4.33 and sadly there is no way to roll back...More
Export character using Unreal FBX config (CC4.4.2509.1) with standard settings. Import using Auto Setup for Unreal 5.3 (version 1.33) in HQ settings and morph targets import turned on. Character imports correctly....More