388 issues found

1

Votes
Not Reproducible
This issue has been noted by another in the forum - and that person has equipment far newer and more powerful than myself, so OS and gear are NOT the issue, which is: If using 'rear hair', see attachment, then the scene will not render in .mp4 or .avi. Remove said item and it renders fine,...More
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Submitted by esemgee

0

Votes
Active
Character pose & motion is not applicable.(image 0001.png)
And I can't open mouth. (image 0002.png)
I checked Bone.....More
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Submitted by 8B Studio

0

Votes
Not a Bug
1. Prior starting a new project, convert an external character, pose it in A- or T-pose
2. Save the Character in this pose
3. Start a new project...More
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Bug
Submitted by doubblesixx

1

Votes
Assigned
Opening the Appearance Editor for a character activates the Sculpt Morph overlay (see attached image), which makes it impossible to see any changes that are being made. This happens regardless of whether Sculpt Morph overlay is on or off before the Appearance Editor is launched.
How much of...More
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Submitted by animagic

0

Votes
Released
https://www.youtube.com/watch?v=2JCAtjJtWwM
The video above showcases the bug. The character will not animate when a new animation is applied, includes the eyeballs too, and this happens with iClone 8 as well....More
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Submitted by 4413Media

0

Votes
Not a Bug
Hi,
The FBX export Character Clothed main UI button calls the export function From CC3 and Create .fbxkey files. The FBX export functionality works properly when using the File->Export-FBX Menu. Also, the CC4 documentation page show show the export options of CC3 and not CC4, there are missing...More
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Submitted by User1278365123

0

Votes
Released
Steps to reproduce:
1. Select Content > Template > Actor > Character > Clothed (Any clothed character)
2. Select all visible clothing and hair and toggle eye icon on "Scene" tab to hide clothing and hair...More
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Submitted by powerfulZ

0

Votes
Active
By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now.
Please make this bug become a button for removing wireframe overlay...More
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Submitted by Ascensi

0

Votes
Active
I am doing a trial test before buying program. I saved a new character file in my project, then switched to Game Base and exported the character, but it failed. When I export the same character as high-poly it works fine. Why does this problem? Please tell me how to solve it....More
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Submitted by codereach10

0

Votes
Active
When you adjust the Thigh Tone (pack_leg3_Thigh Tone.ccslider) slider from Ultimate Morphs in either direction, a single vertex on the center line of the body near the beginning of the butt cheeks is moved unintentionally.
When Thigh Tone is negative, it causes a spike. When it is positive...More
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  •  26
Submitted by cuddlyogre
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