216 issues found

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Hello.
You have said that the "standard" pose is by design.. But all characters now look broekn::Add an alternative pose like in CC3 that resembled a more A-pose
All my own characters now look broken and it's a pain in the @ss to look at....More
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Submitted by doubblesixx

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Hello,
The first thing is that I find the resources consumed gargantuan, for a display very much below most conventional 3d software.
I've been doing 3d for 20 years and I know that our software is very demanding, I don't have a warlord but I do have a 9750 proc i7, 64g of ram, a 2070 RTX...More

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Sometimes we have the most ideal selection but realize it's not a skin weight issue but instead a mesh issue that needs smoothing. I'd like to be able to switch between either mode to fix selected issue when needed
Perhaps you can leave an option "keep selected" that appears between the tools...More
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Submitted by Ascensi

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I've edited my base character with extra bones to be dedicated and labeled "spring joints" I show the result of movement in the attached video by adding joints in key locations.
I further recommend you allow batch import of joints built into the character identified as "SpringJoint" with...More
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Submitted by Ascensi

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It can be hard editing weights with the weight painter especially if you don't have your reference/skin textures showing.. they can often help/remind users where the limits of hard and soft should be - texture borders....More
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Submitted by Ascensi

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I can create a body motion with facial animation in iC8 and then use it in CC4 but that doesn't help because I'm trying to create and test custom facial expressions.
So this is strange that we can use the facial editor with an existing animation in iC8 but not in CC4.
I'm using spring effects...More
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Submitted by Ascensi

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1. (Not necessary, but recommended) Adjust a character's skin color via CC4 Modify > Skin > Activate Editor > Skin Base > Base Color> Brightness
2. Export as follows FBX > Clothed Character > C4D R19+. I left textures embedded, pose unimportant.
3. Open FBX in C4D (I'm using R.21.207)...More
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Submitted by cudak888

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One of the the most amazing things about vertex assignment + physics weights/cloth hybrid is that If you have a slider that shifts the strength from balanced (vertex assignment + Soft cloth) then shift it completely to soft cloth, then all those pieces can fall! So imagine hair suddenly fall...More
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Submitted by Ascensi

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Am informed that Character Creator4 is not backward compatible (at this time regarding Custom characters) and I am now required to save a duplicate character in another directory for CC4.
This is eating up precious storage space, aggravating, and the constant re-installation of already installed...More
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Submitted by neXuses

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It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
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Submitted by Ascensi