There seems to be some kind of caching of where the reset location is for vertices. Take this shirt for example. I did the same thing on both of these items. I placed the character in a A Pose Open pose. Reset the items to an assessory and reset to its original shape.I then did the normal...More
When creating a character in CC4, in every instance pixelated dots appear on the character's skin. These dots vanish when the camera is zoomed in or if viewing closely in the viewport in preview mode, but when you zoom out, they reappear. Initially, I thought they were just part of the character...More
The live link of iClone exports an A-pose while CC4 exports a pose where the feet are closer together. It would be great if you could standardize this so that the animations work no matter which way I take....More
Hey, so i tried to export my character and it failed over and over again. So i started to delete some cloth. I figured out it was a specfic cloth that forced the fail on my newest scene. However on the other scene it worked fine with the same cloth. So i tried to figure out what the difference...More
Export character using Unreal FBX config (CC4.4.2509.1) with standard settings. Import using Auto Setup for Unreal 5.3 (version 1.33) in HQ settings and morph targets import turned on. Character imports correctly....More
Currently, if you import a prop (Create -> Prop) from an FBX file, CC4 will bring in the BaseColor and Normal maps if they are present in the corresponding .fbm directory. However, other common textures, such as Metallic and Roughness, are not imported. It seems it should be fairly simple...More
If you try to close CC4 while there are unsaved changes in your project, you'll encounter the following dialog: The current project will be discarded. Would you like to save? Cancel &Yes &No If you choose "Yes", then instead of saving the current project, it will open the Save...More
i have this character with multiple facial hair components. as been seen in the screenshot. i export it as a unity template, and enabled "merge brows and beard into one object." when i open the fbx in 3d software ( in my case cinema 4d) i see that there alot of blendshapes in the facial hair...More