216 issues found

0

Votes
Active
Hello.
You have said that the "standard" pose is by design.. But all characters now look broekn::Add an alternative pose like in CC3 that resembled a more A-pose
All my own characters now look broken and it's a pain in the @ss to look at....More
  •  0
  •  211
Submitted by doubblesixx

0

Votes
Active
The tutorial doesn't match what came up after I installed.
There's no woman there to practice zoom on, it's just blank.
Which means, can't use the first tutorial. Unless I want to assume it's going to be fine without seeing what you are talking about....More
  •  1
  •  211
Submitted by dan_190125

0

Votes
Active
so I've noticed when creating spring bones they sometimes clip into my models, so a good suggestion would be collider bones, like how its possible in Unity, so parts of the spring bone will no longer clip into characters....More
  •  0
  •  210
Submitted by All Star X-Tra

1

Votes
Active
Hello,
Is it possible to mirror an asset so that I can use it on the Left side of my character instead of the Right side? I know it can be done by converting an asset to hair, but that's cumbersome....More
  •  0
  •  210
Submitted by gamehatchers

0

Votes
Active
Hi!
Two humble suggestions:
1) One checkbox to be able to either take away all the props, or to select them, at once, from the timeline; as well as one for the characters with the same functionalities.
2) A slider to be able to see the anim at several slower paces; beyond the fact that there...More
  •  0
  •  208
Submitted by Imsoft

0

Votes
Active
One of the the most amazing things about vertex assignment + physics weights/cloth hybrid is that If you have a slider that shifts the strength from balanced (vertex assignment + Soft cloth) then shift it completely to soft cloth, then all those pieces can fall! So imagine hair suddenly fall...More
  •  0
  •  207
Submitted by Ascensi

0

Votes
Active
Sometimes we have the most ideal selection but realize it's not a skin weight issue but instead a mesh issue that needs smoothing. I'd like to be able to switch between either mode to fix selected issue when needed
Perhaps you can leave an option "keep selected" that appears between the tools...More
  •  0
  •  206
Submitted by Ascensi

4

Votes
Active
Please make a CC4 auto setup tool for Godot Engine 4. We need your beautiful hair and eye shaders in the engine.
I've been using Godot since 2018, and it has grown tremendously since then in terms of community size and technology. With the recent Unity debacle, many teams departed Unity permanently...More
  •  1
  •  205
Submitted by tinmanj

0

Votes
Active
CC4 had a crash and asked me to restore and I pointed to a location on a USB stick. The saving process looked normal but the recovery just loaded a blank project instead. So i checked the file itself and it told me it has a error and can't load. I realized later the USB stick had become file...More
  •  1
  •  201
Submitted by Ascensi

0

Votes
Active
So I customized the Camila model to get the benefit of the facial morph targets and it works great. However, when I did the same to Kevin I realized the base model does not have enough topology to match my model. It's way too dependent on normal maps. If there could be an upgrade to the topology...More
  •  2
  •  200
Submitted by zancoisrice
1 ... 891011 12 13141516 ... 22