130 issues found

7

Votes
Active
hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More

0

Votes
Closed
Hello,
I've recently updated my Character Creator 3 to the 3.21 version and now I have some issues with it.
It was working fine untill I updated it....More
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  •  1013
Submitted by Choub

2

Votes
Active
hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More
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  •  1002
Submitted by Siverse

0

Votes
Closed
I can't start Character Creator now that i have updated to the 3.41 pipeline version....More
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  •  998
Submitted by ZionXX

0

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Active
This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news.
There is a massive problem that blendshapes is on the whole body - when using...More
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  •  990
Submitted by Attensi AS

0

Votes
Active
When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
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  •  982
Submitted by Attensi AS

2

Votes
Active
Please add the option of spring efffects in CC 3 for DAZ characters....More
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  •  975
Submitted by Isazforms

0

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Active
Its insane to try to customize teeth currently. If teeth were sent to Zbrush separated as a group from the gums we can always mask out or hide individual teeth to position them quickly otherwise it's a tedious effort to reshape, paint and make the design custom overall.
I was spending a lot...More
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  •  967
Submitted by Ascensi

1

Votes
Assigned
Whenever I load up Character Creator (either 2 or 3), there's a constant 1-second stalling/freezing every 5 seconds. Doesn't matter what I do, whether it's hovering over icons, the figure, or accessing menu items. It's so bad that it makes the program unusable.
I've discovered that first disabling...More
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  •  961
Submitted by BrentCherry

0

Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
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  •  960
Submitted by kidmackenzie
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