hi just a simple request, could we please get an easier more fluid way of importing clothing into CC3 like importing straight files without the need of generating a keyfile and be able to align items in the bone hierarchy so as to fit them if the miss align thanks...More
i created an avatar with cc3.11.2012.1 the when i try to open it cc2.3 opens avatar instead of cc3.11.2102.1. crazytalk 8 also needs correction on opening cc [tries to open cc1.5]...More
The delete hidden mesh doesn't work in the CC3 pipeline to 3ds max i checked the delete hidden mesh box before export and its still shows in 3ds max when rendering out a image....More
My only 3D software is Poser. The characters I only use are all Poser native figures as Ichiro, LaRoo, Roxie and Ryan. This figures are not compatible with Victoria and Michael 4 which are just the only two Poser figures supported by CC3. Thus the software and gaming laptop purchased to run...More
Hi to the Dev Team and all the community ! Character Creator 3.32 hasn't got a "mirror-flip" option. Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
Hi Just a suggestion, but one i think that would really benefit CC3 users, and that is to add a rigging system to CC3. It makes sense, as it is a character creator. What better way to fortify that than with a character rigging system?...More
Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More