123 issues found

2

Votes
Active
hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More
  •  0
  •  1002
Submitted by Siverse

0

Votes
Active
This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news.
There is a massive problem that blendshapes is on the whole body - when using...More
  •  0
  •  990
Submitted by Attensi AS

0

Votes
Closed
I bought Ultimate Morphs and I'm VERY unhappy with the big watermark you put right in the middle of screen. It's a huge distraction when creating characters. Why do you treat paying customers so badly?!...More
  •  4
  •  973
Submitted by path.to.the.future

0

Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
  •  0
  •  961
Submitted by kidmackenzie

0

Votes
Not a Bug
Hello,
First I would like to know what exactly this "Edit Facial" window is all about and how I can use it. Also, the Modify tab is grayed out and unusable.
Please help....More
  •  2
  •  959
Submitted by Dorothy Jean

0

Votes
Assigned
pls see image...More
  •  1
  •  956
Submitted by Kareeem

0

Votes
Active
It is simple to send clothed CC3 characters to iClone and use Morph Creator to make a new clothing morph from OBJ, but the morphs will no go back to CC3. CC3 does not acknowlege the existence of morphs created in iClone 7....More
  •  0
  •  951
Submitted by Scyra

0

Votes
Released
1. Launch Character Creator
2. Load Neutral Base
3. Export to FBX (any preset)...More
  •  0
  •  948
Submitted by e.nitievsky

0

Votes
Released
When I rename actor parts with morphs, they are no longer available to edit in the modify morph panel....More
  •  0
  •  946
Submitted by DialogueTrainer

1

Votes
Active
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading.
However, all the "Headshot" morphs are in their own...More
  •  1
  •  943
Submitted by justaviking
1 ... 2345 6 78910 ... 13