391 issues found

0

Votes
Closed
Steps to reproduce:
1,Launch CC3, export character to obj/fbx
2, Import exported character in other 3d software....More
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  •  2376
Submitted by orochi2k

0

Votes
Released
hi there,
I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video)
When I export to Zbrush and then, even without doing any big...More
  •  3
  •  2349
Submitted by versteeg.ac

0

Votes
Active
I've currently begun to work with Unity 2019, and found out that there isn't a slot for roughness anymore. Instead, you use a smoothness map (inverted roughness) in the alpha channel of the metallic or albeido map.
Having an option to automatically do this at export would be great, as it...More
  •  1
  •  2322
Submitted by Attensi AS

43

Votes
Active
It would be very useful for game developing to be able to export expressions such as Smile, Fear and so on into FBX format as additional blendshapes....More
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  •  2286
Submitted by Alexxander

17

Votes
Active
Hi Reallusion,
We REALLY need a way to RENAME a mesh in character creator, not just the object name.
This is especially important as the fbx exporter takes the "mesh name" to transfer the character into unity....More
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Submitted by e1_scheer

0

Votes
Closed
I've recently installed the CC 3.2 update on the release date, 11/18/19, and shortly after opening the Character Creator it crashed and closed out. I checked the Nvidia graphics card driver and noticed it needed to be updated, so I updated the driver, restarted the PC and opened up CC3. This...More
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Submitted by LookingGlassGraphics

3

Votes
Active
I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

0

Votes
Closed
Had received this error while installing on 9/27. At first I thought it was because it was that I needed to update my graphics card. I did that and tried again. Later there was an issue with storage space, but that was resolved and CC3 was running. I was able to run transfer Daz3d V4, M4...More
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  •  2091
Submitted by vircod

11

Votes
Active
It seems like a bit of a oversight, or perhaps there was a reason behind it. I, for the life of me, cannot figure out how to set up proper IK bones inside of UE4. I can set up VIRTUAL bones inside the engine, but it's just not the same. Whenever I export out of CC3 straight to engine, and I...More
  •  1
  •  2075
Submitted by samwhite

0

Votes
Not a Bug
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I...More
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  •  2075
Submitted by emypippo
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