96 issues found

7

Votes
Active
hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More

2

Votes
Active
hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More
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  •  1004
Submitted by Siverse

0

Votes
Not Reproducible
- fix for boots transfer weights, ok transfer boots weights for males can be a really trouble, while for females is fine for males is really a annoying task, due to the boots deforms to a size for "female" becoming small than the male character feet", in order to make the shoes work on the...More
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  •  997
Submitted by Ellessarr

0

Votes
Released
When you press the button "Mirror Selected", the mirrored selection is not displayed until you zoom or do something in the model view....More
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  •  997
Submitted by Veganism

0

Votes
Active
This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news.
There is a massive problem that blendshapes is on the whole body - when using...More
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  •  990
Submitted by Attensi AS

0

Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
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  •  961
Submitted by kidmackenzie

1

Votes
Active
Hi, As titled. Mirror copy only works for character mesh. If editing other type of meshes, it would prove to be helpful for conforming to the shape of the character....More
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  •  958
Submitted by Procrastinator

0

Votes
Assigned
Greetings,
I tested Auto Hide Model Polygons (AHMP) plug-in for CC3.01 and have to say that current visualization method makes polygons definition process for Auto Hide feature extremely hard because used method does not give clear visual control which polygon selected and which one not ....More
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  •  955
Submitted by Vit3D

0

Votes
Active
ok, probably what i gonna ask must be "impossible or near impossible but who knows right???.
Would be cool if we could "clone" weight influence from already existing cloths when adding new cloths to CC library
like for exemple: i go in daz and get a new bikini or underwear for female them...More
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  •  948
Submitted by Ellessarr

3

Votes
Active
When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
  •  1
  •  942
Submitted by Attensi AS
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