1077 issues found

2

Votes
Active
Headshot must retire the outdated 1k (horrible results) and 4k textures and replace, or provide the user with the option to choose, 8k textures!
The purpose of software is to make life easy. Currently, headshot has too many options that must be tweaked to get the face looking similar to the...More
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Submitted by tim.bradbury Sep 10, 2020

6

Votes
Active
This is stupid. I know you guys / affiliates want to make money but having an email sent with 1000 "free" DA-points is all good an all to get people hooked but having items that are essentially textures, not actual items in the store is fooling people.
So I got 1000 DA-points, never used any...More
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Submitted by Kenneth Silver Sep 10, 2020

0

Votes
Not Reproducible
The program no longer runs. It complains that I don't have a DX11 compatible graphics card. I have a GeForce GTX 1060 card with 6GB and the program has always worked with this card before. However, I recently have attached a second monitor that is being driven by an Intel HD graphics Card....More
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Bug
Submitted by Magique Sep 9, 2020

0

Votes
Released
Steps to reproduce the issue:
1. follow the tutorial from the lower link to retopologizing a low poly mesh and creating a high poly mesh.
Link: https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3.3/09_Transformer/Importing-HD-DAZ-Characters.htm...More
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Submitted by mibtesamsadiq Sep 8, 2020

1

Votes
Active
Is it possible to get the ability to combine the materials in a complete custom way than just by the three presets?...More
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Submitted by bunny_tsukino86 Sep 8, 2020

0

Votes
Not Reproducible
1. Create a character
2. Give it some cloth
3. If mesh penetration occurs:...More
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Submitted by bunny_tsukino86 Sep 8, 2020

0

Votes
Active
I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
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Submitted by bunny_tsukino86 Sep 8, 2020

1

Votes
Active
When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
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Submitted by bunny_tsukino86 Sep 8, 2020

0

Votes
Active
Hello,
thanks for the great software. My request:
The filter and favorites functions for morphs need to be added/reworked....More
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  •  680
Submitted by cytoo Sep 8, 2020