63 issues found

2

Votes
Active
It is extremely tedious to export and import every character in Unreal Engine. I wish we could simply select a bunch of face morphs that we can export with a model and then we could simply randomize or set the mix of morphs for minor characters in the game engine so that we do not have to export...More
  •  1
  •  1561
Submitted by Mikay²

0

Votes
Released
Steps to Reproduce the issue:
1. Start importing of the character
2. Chose Shader...More
  •  1
  •  1555
Submitted by apesobaka

0

Votes
Closed
Hi,
we are using RL's AutoSetup in Unreal Engine.
We have a team of developers and modelers. We sync our C++ UE project via GIT....More
  •  1
  •  1431
Submitted by devcommon

0

Votes
Released
Hi there when ever I try to export the character to Unreal with (Merge beard and brows into one object) option, I face the issue program crash and closed....More
  •  2
  •  1430
Submitted by denis.v.potapov

0

Votes
Not Reproducible
After Upgrading from Trial to Full Version -
The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine.
Skips directly to the default Unreal import (which fails)....More
  •  1
  •  1398
Submitted by skycastle

0

Votes
Active
When you export a CC3+ character with MergedMeshes, import it into Unreal, the default setting for Opacity is too low, the default value for ORM multiplier is too low. And parts of the texture look overly glossy, or even dirty. In any way the presentation is in stark contrast to what the actual...More
  •  3
  •  1380
Submitted by unit23

0

Votes
Not a Bug
Every single time when I export my cc3 character in Unreal using the Auto setup tool and choosing the HQ shadier, my character still don't look as good like it is in Character creator.
I followed this link with documentation to see will it help but nope it is still the same.
https://manual...More
  •  2
  •  1278
Submitted by dontaarcher

0

Votes
Closed
Hello!
I'm having a problem with Unreal's packaging project.
According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
  •  1
  •  1263
Submitted by benliuhai

3

Votes
Active
With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4
I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters
*Captures from Cartoon Shaded Characters...More