1077 issues found

0

Votes
Assigned
Trying to paint skin weights and the program won't let me select certain bones like the Left or right foot, the clavicle nor when i try to correct the skin weights using the selection style it won't let me use any of the quick replace numbers other than .9...More
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  •  990
Bug
Submitted by edorseey03 Oct 13, 2018

0

Votes
Assigned
Greetings,
Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms.
This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
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  •  974
Bug
Submitted by Vit3D Oct 13, 2018

0

Votes
Not a Bug
I tried to use transformer in Character creator 3 to import Iclone 6 character to CC3 (had earlier used to export through 3dexchange to fbx format) But got following message:character creator supports cc characters only. Isnt for example g5 charcter Chuck an cc character?...More
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  •  1772
Submitted by petersif Oct 2, 2018

0

Votes
Not a Bug
Almost all of my purchased content from CC2 Piperline are not showing in CC3 Pipeline.
Morph sliders do show up, but not Clothing, Hair, Accessories, Etc....More
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  •  1524
Submitted by AniMajik Oct 1, 2018

0

Votes
Released
When exporting an FBX and then uploading to Sketchfab, or uploading directly to Sketchfab the CC3 character's pose is ignored and all I get is the T-pose.
I found that if I add the static pose desired to the INCLUDE MOTION TRACK then it is available as an animation. Is this the way it is...More
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  •  2708
Submitted by Firepro Sep 30, 2018

0

Votes
Closed
This error occurs both in Character Creator 2 and 3 whenever they start up....More
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  •  2532
Bug
Submitted by laozen Sep 28, 2018

0

Votes
Not a Bug
Okay, so apparently all clothing other than the bra and panty that come with CC3 won't allow you to export at any resolution size (an insanely useful thing to have).
I've actually never seen this selection available until Rampa said he saw it and then I tried it on the default figure and it...More
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  •  1073
Bug
Submitted by Kelleytoons Sep 16, 2018

0

Votes
Released
Bringing Daz clothing in through Transformer the clothes are not weight mapped properly, and this causes three issues: One, remesher doesn't work, two, physics don't work, and three clothing and skin layers poke through each other.
Here's a video link explaining the whole thing:
https:/...More
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  •  1227
Bug
Submitted by Kelleytoons Sep 15, 2018

1

Votes
Active
Pretty well says it all -- I export an avatar (with or without remeshing) and the weight maps don't export with it. Now -- this is a HUGE issue if I DO remesh -- so I'm also combining that as a problem here (does this mean that you can't have cloth physics on remeshed avatars? If so, that...More
  •  2
  •  990
Submitted by Kelleytoons Sep 9, 2018

0

Votes
Assigned
This one *is* a bug -- the character "Boggles" (which is based off the Daz official shape of Ollie, which *does* import correctly through Transformer) will not import correctly, saying there is no shape for it (which, again, is wrong, since the shape he is based on imports just fine).
https...More
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  •  1829
Submitted by Kelleytoons Sep 7, 2018