391 issues found

0

Votes
Not Reproducible
FBX export to any tool target including Blender, Maya ect, fails to export certain long hair styles. Some shorter ones seem to be fine but not all.
Steps to reproduce are
1. start CC3, with embedded female avatar...More
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Submitted by CGEN media

0

Votes
Active
Export a RTX real-time optimized CC character to Omniverse as USD.
Open in Machinima.
"User must manually reduce the opacity threshold value in eyelash’s material"...More
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Submitted by pekka.varis

1

Votes
Active
1. I am using the Merge Textures option in CC3 as I want to use the model as a game character.
2. However, the face is too small in the texture atlas. Finger nails take up more space than the face.
I have posted this on your forum, and somebody suggested I should file a bug report which I...More
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Submitted by winfriedschmidt2021

1

Votes
Active
Please bring also the feature to convert a mesh with tranfered skinweights for eyelashes
Llike you did with brows, beard etc...More
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Submitted by ahingel

0

Votes
Active
Steps to reproduce the problem : just export a character with FBX ( maya or unreal )
So, leaf bones are missing, and it's very VERY usefull to script, etc.
for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More
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Submitted by Patrick_AIV

0

Votes
Not Reproducible
1. I create a character with beard.
2. I make game base.
3. I setup the export with InstaLOD option and I check to keep the original LOD0....More

0

Votes
Closed
Hello, this is my proccess:
- I have a basic Character Creator model in Character Creator
- I press goZ button...More
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Submitted by tobias.eek

0

Votes
Active
Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More

1

Votes
Active
After I changed my membership criteria from "free" to "prime as directed, I didn't have issues using the software, which I fully paid for. I run a 3060TI RTX graphics card; spec wise would allow me more freedom to create stuff as opposed to the 1060 card
that teased the crap out of me. Having...More
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Submitted by ktng860am_503958

0

Votes
Active
Good Morning.
I bought some programs and plugins, but my notebook had a problem and so I need to reinstall on a gaming notebook.
I would like to get authorization to install it on the new notebook and if possible leave it as a backup on the old one....More