1077 issues found

2

Votes
Active
Hello,
I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected.
some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
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  •  563
Submitted by objectnull

1

Votes
Assigned
When AutoSetupForUnity runs, it replaces the first line of scripting defines in the Unity player settings, instead of appending new defines. Of course this causes all kinds of compilation errors and other disasters as it deletes essential defines used by other assets and scripts. Please do...More
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Submitted by bennett_027069

1

Votes
Active
If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
  •  0
  •  595
Submitted by bennett_027069

0

Votes
Assigned
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
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Submitted by bennett_027069

1

Votes
Not Reproducible
Hello there,
I'm having some problems with a coat that is also placed over the wrist.
i attached a image. left is CC3 (where it looks like it needs to be) on the right is the export with the unity template (only happend with the unity template). both parts from the coat on the wrist are rotated...More
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  •  542
Submitted by objectnull

0

Votes
Not Reproducible
exporting fbx for ue4 with merge uvs by type creates maps that all match except for the orm map. the diffuse and normal maps generated line up perfectly but the orm map is completely different on where the mesh islands are located. this creates terrible lighting/roughness/specular/metallic...More
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  •  591
Bug
Submitted by tnoreen

0

Votes
Active
Steps:
1.Create a new UE4 project.
2.Follow the correct procedure to register the plugin in your project. (use Auto Setup 1.11 for Unreal 4.26)...More
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Submitted by tkd.yoshioka

0

Votes
Not a Bug
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size...More
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Submitted by staron

0

Votes
Assigned
Hi there,
I just installed the trial of CC3
As soon I open the software it freeze after the UI appear....More
  •  3
  •  682
Bug
Submitted by frankgoldhorse

0

Votes
Assigned
Greetings.
When creating CC3+ morphs slider from FBX file I got an issue - CC3.32 incorrectly recognize positions of ToeBase and other Toe bones ("reset" them to the default Neutral base position) and also deform toes shape (to fit this bones positions).
To fix this issue I have to use two...More
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  •  611
Submitted by Vit3D