391 issues found

6

Votes
Active
I know Unity is constantly updating but if your team could please add an asset in the Unity Asset Store please so it's easy to find and update. If that is not possible if you could please update the Auto-Setup Unity package you have provided us with to work with Unity version 2019.4.8 because...More
  •  2
  •  708
Submitted by john.t.murphy.93

0

Votes
Active
AFTER YEARS ANALYZING AND STUDYING ALL REALLUSION PRODUCTS, I WISH TO TO USE MY EFFORTS TO PROFIT MAKING THE FIRST CONTRACT WITH A TV IN BRAZIL. THE PROBLEM IS THE VACUOS FOR ATTENDING THE DEMAND. I PREPARED A TEAM TO PARTICIPATE IN THIS PROJECT. I'VE BOUGHT ALL EQUIPMENT TO OPERATE AND CONTINUE...More
  •  0
  •  708
Submitted by valterbrito

2

Votes
Active
Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase?
so the equivalent of
Std_Skin_Head_Pbr_SSSMap.jpg...More
  •  0
  •  704
Submitted by jerome.dipietro

0

Votes
Assigned
Why is my exported character not looking the same in Ue4 as in CC3 ? I used the maximum resolution in export settings and the UE4 import plugin
Your software is advertised to do this without the need for any other plugins ,so please explain why it is not working as advertised...More
  •  0
  •  702
Submitted by blade.stoned

0

Votes
Active
Hi, i would like to know how to make random character by pressing one buton.
i work on a Game and neeed almost 100 enemies, but with hand its a mess.
hope you can help me....More
  •  0
  •  699
Submitted by carlo1981

0

Votes
Active
Hi love the new CC3 update, but when you goz, the legs are straight and not in an A Pose? please can you make it so the legs A Pose as well? Thanks...More
  •  0
  •  699
Submitted by Siverse

5

Votes
Active
In light of recent Blender pipeline development (by Victor.Soupday) I would like to suggest to continue with the effort and develop a full 2 ways pipeline, where characters can be easily imported back to CC after working with them in Blender.
In my understanding there is a lot has been done...More
  •  0
  •  697
Submitted by 4u2ges

1

Votes
Active
When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
  •  0
  •  695
Submitted by bunny_tsukino86

0

Votes
Assigned
1.Load any standard character in CC3
2. See the rootbone gizmo placed between feet at level with sole of feet
3. Click "Adjust bone"...More
  •  1
  •  692
Submitted by doubblesixx

0

Votes
Not a Bug
Hello, I have a problem of importing the Genesis 3 figures in CC3. The pupil appears separated from the cornea, and that takes away the character's realism. I have many Genesis 3 figures that I bought for my project and I would like to use them in Iclone. But I need to solve this problem first...More
  •  1
  •  688
Submitted by Veneris
1 ... 27282930 31 32333435 ... 40