I know Unity is constantly updating but if your team could please add an asset in the Unity Asset Store please so it's easy to find and update. If that is not possible if you could please update the Auto-Setup Unity package you have provided us with to work with Unity version 2019.4.8 because...More
AFTER YEARS ANALYZING AND STUDYING ALL REALLUSION PRODUCTS, I WISH TO TO USE MY EFFORTS TO PROFIT MAKING THE FIRST CONTRACT WITH A TV IN BRAZIL. THE PROBLEM IS THE VACUOS FOR ATTENDING THE DEMAND. I PREPARED A TEAM TO PARTICIPATE IN THIS PROJECT. I'VE BOUGHT ALL EQUIPMENT TO OPERATE AND CONTINUE...More
Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase? so the equivalent of Std_Skin_Head_Pbr_SSSMap.jpg...More
Why is my exported character not looking the same in Ue4 as in CC3 ? I used the maximum resolution in export settings and the UE4 import plugin Your software is advertised to do this without the need for any other plugins ,so please explain why it is not working as advertised...More
Hi, i would like to know how to make random character by pressing one buton. i work on a Game and neeed almost 100 enemies, but with hand its a mess. hope you can help me....More
Hi love the new CC3 update, but when you goz, the legs are straight and not in an A Pose? please can you make it so the legs A Pose as well? Thanks...More
In light of recent Blender pipeline development (by Victor.Soupday) I would like to suggest to continue with the effort and develop a full 2 ways pipeline, where characters can be easily imported back to CC after working with them in Blender. In my understanding there is a lot has been done...More
When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
Hello, I have a problem of importing the Genesis 3 figures in CC3. The pupil appears separated from the cornea, and that takes away the character's realism. I have many Genesis 3 figures that I bought for my project and I would like to use them in Iclone. But I need to solve this problem first...More