1. Create character base in CC3 then select GoZ to Zbrush. 2. Edit base mesh using Subdivide; Move; various brushes. 3. Delete lower subdivision levels....More
It is not possible to create rolling flat eyes with CC, Not all Chatacter have rounded eyes e.g. Anime Character A another solution that came in my mind is buggy....More
The delete hidden mesh doesn't work in the CC3 pipeline to 3ds max i checked the delete hidden mesh box before export and its still shows in 3ds max when rendering out a image....More
If i use a blend such as the Herculean Body that I believe comes from your anatomy pack, when it scales the character it pushes the feet below the 0 ground plane. It doesn't seem to correct for this. It also happened on another character where it reduced the character and the feet were floating...More
Hi to the Dev Team and all the community ! Character Creator 3.32 hasn't got a "mirror-flip" option. Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
- Open CC3 and keep the default CC3 lady avatar. - Add clothing (Hensley longsleeve from Essential Clothing but anything will do) - Click on Appearance Tab / Outfits...More
Iray its so much slower in v.3.03 than the previous version of CC3 Also the result you see in the preview render window its a lower quality. But if you save the file from the preview render window you see the final quality. It wasnt like this in the previous version ....More
Bottom line is, that Shoes (specially High Heels), which were created before the latest release do not fit/conform well and despite strong effort to fit them in CC, they require fitting, rigging and weighting all over again in an external app on a new CC3+ Base. Trying to convert CC1/CC3 Base...More