405 issues found

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character creator has submmission tools tab that should run content uploader...More
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Submitted by Bellaire-Bob

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Looking at Characters close up isn't as realistic as I thought.. it does look at a distance. I hope that you can integrate a skin-to-morph" projection component to help with bigger deformities like neck veins or tendons and or the ability to generate the displacement textures from the normal...More
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Submitted by Ascensi

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Do not create empty folder per exported motion file. When using option "Save One motion per file"...More
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Submitted by anders_187857

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Convert to Game Base - Some important issues
Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material
Add an option so you can select which materials to merge together....More
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Submitted by anders_187857

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With latest introduction of Bind Pose, which supposed to replace a T-pose for cloth creation routine, the entire workflow for Cloth Creation in External apps has been changed.
Now we need to create, rig and weight paint cloth in this new Bind Pose, which is sort of an A-pose, but not quite...More
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Submitted by 4u2ges

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Hello
I recently purchased iClone with CC3, Headshot, SkinGen and various assets.
I am not happy with the limitations in SkinGen....More
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Submitted by hiramankunaal

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Hi, i would like to know how to make random character by pressing one buton.
i work on a Game and neeed almost 100 enemies, but with hand its a mess.
hope you can help me....More
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Submitted by carlo1981

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hi just wondered if it is possible to get a normal map for the tile generator and a tiling slider for the decal tools, and are the link controls limited to the tool used or can they link tools? thanks, cool plugin...More
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Submitted by Siverse

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Hi love the new CC3 update, but when you goz, the legs are straight and not in an A Pose? please can you make it so the legs A Pose as well? Thanks...More
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Submitted by Siverse

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'Merge Material' is a very useful feature.
However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh.
When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
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Submitted by aixlab
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