405 issues found

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I am using Unity, and have made a material/texture library that matches the CC3 library. It would be great if "save all" would have options like merge base colour and opacity, and metallic and roughness, like the .FBX export. I export a lot of textures outside of .FBX'es, and it would save...More
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Submitted by Attensi AS

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I am working on a pitch for a project that has characters age change throughout the feature with flashbacks and time skips. It would be nice if Character Creator had an age slider that calculated things like growth charts and head size to body size ratio. I also know younger people are chubbier...More
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Submitted by troycarpenter7

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The host program shows the correct result in the view port with the opacity map. I've detected the problem by making the scatter map a png with an alpha channel. I erased a UV area/mesh part in the scatter map that contains the gums side of the teeth model and it changes the model part that...More
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Submitted by Ascensi

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The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
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Submitted by Attensi AS

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Hey Reallusion Team,
as title says, i would love to see an possiblity to edit hotkeys/shortcuts.
i think there is nothing more to say and i also saw this suggestion inside another suggestion topic....More
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Submitted by spaehling

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Hey Reallusion Team,
i allready wrote a mail about this, but i got told to post it again on Feedback-Tracker. So i hope Feedback-Tracker and i get friends soon.
Anyway. Imagine you have cloth, that fits onto another Mesh. Like Pants above Shoes or the End of and T-Shirt....More
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Submitted by spaehling

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If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix?
If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
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Submitted by Ascensi

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See this post
https://forum.reallusion.com/
422785/A-Blender-28-plugin-would-be-amazing#bm422830...More
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Submitted by Dorothy Jean

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Its insane to try to customize teeth currently. If teeth were sent to Zbrush separated as a group from the gums we can always mask out or hide individual teeth to position them quickly otherwise it's a tedious effort to reshape, paint and make the design custom overall.
I was spending a lot...More
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Submitted by Ascensi

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Hi Just a suggestion, but one i think that would really benefit CC3 users, and that is to add a rigging system to CC3. It makes sense, as it is a character creator. What better way to fortify that than with a character rigging system?...More
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Submitted by Siverse
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