Hey Reallusion Team, simply thought, it would be awesome if you can replace the character base mesh and keep the cloth. not sure if this works somehow with cc3 right now or if its possible in the future. but imagne you have multiple males and females. and instead of clicking each character...More
Hi, I've enjoyed the export pipeline for Unity a lot, but there are a few things that are quite cumbersome still. For games that want to export clothing variants for their characters, it would be nice to take advantage of the "hide vertices" information that comes with clothing in CC3. This...More
hi just wondered if it is possible to get a normal map for the tile generator and a tiling slider for the decal tools, and are the link controls limited to the tool used or can they link tools? thanks, cool plugin...More
When working with the library, it'd be helpful to have a possibility to have two (or more) of the same window open at the same time. If I am taking characters from one project-folder, and add them to the avatar-folder, then the skin-folder, it'd be nice to be able to do it without having to...More
When using headshot plug in. morphing face somewhere, menu indicator in right side, some visual icon is nice, but not enough to find attaching points, so, Showing prompt something (maybe red point or red area) will help us...More
Hi, The face number of body exported from CC is 13100,it can not be changed. We need high precision(smoothing) character models in hdrp game(unity) ,the face number of FBX exported from CC is not enough....More
Hi, I am learning to use the headshot and decide to use a toon character as a basis to form a character on. The toon character jimmy seems to be a fine candidate, however the projection angle seems to be off by a huge amount. The camera is projecting the face at 45 degree downwards. Making...More
In character creator 3, can you somehow save the preset under your name? I work with the Lumberyard engine, and it was very convenient. Because every time you change the values, too long. Maybe there is such an opportunity to save the predefined parameters and call them not with a custom, but...More