391 issues found

0

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When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
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Submitted by Attensi AS

2

Votes
Assigned
The game base model has some really ugly looking seams at the UV borders. This is caused by the exported normal maps. If you switch them off the diffuse looks fine. This is particularly noticeable around the arms. This occurs with any model converted to "game base" even custom sculpts.
Please...More
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Submitted by SecretAnorak

2

Votes
Active
Please add the option of spring efffects in CC 3 for DAZ characters....More
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Submitted by Isazforms

0

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Active
Requesting Cookie and Candy/Gumdrop base series of characters to be available for CC3 transformer.
https://www.daz3d.com/gumdrops-candy-the-base
https://www.daz3d.com/llfcookie...More
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Submitted by TonyDPrime

0

Votes
Assigned
Not really a *bug* per se, but he IS a Daz official shape (from Genesis 8), with many, many third party characters based on him, so it would be nice if he were supported.
https://www.daz3d.com/toon-dwayne-8-starter-bundle...More
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Submitted by Kelleytoons

0

Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
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Submitted by kidmackenzie

0

Votes
Active
Hello, I was wondering if it would be possible to add an Alpha Injection Mask to the list of exported textures. I would like for there to be a black and white map showing which sections of the character texture are hidden by each clothing item (black for hidden, white for visible). This allows...More
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Submitted by chadfranklin47

0

Votes
Closed
Similar to the issues I've had with 3.11 Issue: 6431, my os hard crashes while I'm working in CC3.
Example: While working on the model, import an accessory, edits the accessory's materials, save the accessory's material+, save the accessory into the content browser via "custom" tab into the...More
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Submitted by danielchardy

0

Votes
Active
Hello,
I seem to keep running into clothing clipping when adding exported clothing from CC3 to my CC3 character using the UE4 mannequin.
Everything looks great in CC3 with different poses as far as clipping....More
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  •  958
Submitted by vancouver_dave

0

Votes
Released
Steps to reproduce
1. in character creator go File export FBX of a cc3 plus character
2, open in cinema 4d r20 or any latest version...More
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  •  956
Submitted by megaoutput
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