405 issues found

1

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Editing skin weight maps is a major pain we really need an eyedropper tool that can sample skin weights on the map and load the brush with the color/weight in the skin weight editor...More
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Submitted by grierson

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Right now in CC3 there's a really basic spine: 3 bones, and 2 are really close to each other. This doesn't make for good deformation. It would be great if there was a better spine, more evenly distributed, especially at the lower spine.
An option to add more bones, their distribution, while...More
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  •  838
Submitted by john.malaska

0

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When exporting 'custom' motion with an FBX (Clothed Character) file in CC3, the file select window only allows me to add a single motion file at the time. The exporter supports multiple motion files, so I would like to add them all at once!...More
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Submitted by DialogueTrainer

0

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I have made an image for you which completely explains what I mean.
More of this type of morph is desirable. I think that this could be the focus of a content pack....More
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Submitted by Scyra

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Adding an option to hide the mesh when taking thumbnail photos would eliminate the manual work when updating a lot of clothes/accessories, by removing the steps below:
1. show model
2. add new clothes...More
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Submitted by cocokins

2

Votes
Not Reproducible
Hey everbody,
i figured out an issue. If you import your own new cloth mesh and the mesh name is to long, the export on all characters will always fail (execpt if you export the mesh immediately inside your import scene).
So as soon you put your cloth in to your custom content in content...More
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Submitted by spaehling

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I am using Unity, and have made a material/texture library that matches the CC3 library. It would be great if "save all" would have options like merge base colour and opacity, and metallic and roughness, like the .FBX export. I export a lot of textures outside of .FBX'es, and it would save...More
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Submitted by Attensi AS

2

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I've asked this during a webinar headshot plugin, I believe it was before it was officially released - if it could capture animals - at least for ones that have similarities eyes, nose/nostrils, lips etc
I hope you can make some adjustments/AI training ASAP so animals could be added. Dogs...More
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Submitted by Ascensi

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Example:
Head Hair system could include default templates such as female long/short hair.
Hair subsystem...More
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  •  828
Submitted by delebash

0

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When importing Daz-clothing through transformer, there is a ton of additional, useless morphs that comes with clothing. Being able to select multiple morph sliders to be deleted at once would be great, or at least make it easier/faster than a dropdown....More
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  •  826
Submitted by Attensi AS
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