I discovered the Hide Body Mesh tool not far ago and i love it. But sometimes i have the issue that some cloth front and back part are to different for the tool. open shirt as example. i would love to work on both frontside and backside if needed. same belongs to the ass. also i would love...More
It would be amazing if CC3 had a tagging system like Fuse. This is very much needed if there are a lot of assets. This allows a user to customize the tags to specific assets. Example. I have several morphs and They may have arbitrary names. If I have tags say for Female, Asian, Toon for example...More
The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
Importing via Transformer sets all the opacity maps on the avatar to white -- mostly this is okay (you don't normally have opacity maps on avatars) except then we have an extra map loaded in that is not necessary. However, apparently it also sets the opacity map to fully white if you edit...More
some body parts like eyebrow and fingernail be separated from body like eyes and mouth to be able to more easy customize character and not being limited to the annoying single color due to then being attached to body and you have to customize the whole body for something so simple...More
Figuring out you've forgotten to add the proper cloth layer after adding multiple items to the library is a pain. Adding an option to change it in the library (right click drop down maybe?) would help a lot....More
Dear Reallusion Team, we created a lot cloth and imported them into cc3. now we want to polish our workflow, back creating a packing script for our cloth inside maya. sadly we need to name all cloth the same. to do this always on the right spot, it would be awesome if the cloth came out from...More
Kia ora I like to see us be able to find the textures for ouir model together, I'm frustrated having the Albedo and Normal one place and all the other maps 10 folders deep some place else. Is there a vaild reason that textuers get put so deep in a folder structure specialy when some folder...More
It takes hours if not days to make major changes/fixes. I click several times and most of the time small changes happen. It's odd though, sometimes when up close or depending on the angle things change. I'm mostly swapping between the smooth and pull mode. Is it really pull? or is it addition...More