405 issues found

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Dear Developer Team,
The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh?
Thank you,...More
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Submitted by akos.szeki

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For the moment we can't organize morphs as we want (easily, I mean, maybe we can edit a file for this task, I didn't find it).
- You have the general order : Body, head, with sub categories, and sub-sub-categories if you purchased essential morphs.
- You can have favorites, but you can't arrange...More
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Submitted by teto45

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Why is there no symmetry option when using the sculpting tools that should of been a no brainer be appreciated if it was added to the next update....More
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Submitted by edorseey03

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As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh.
Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
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Submitted by Ascensi

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It would be nice to be able to import multiple .OBJs at once for characters with a full outfit, rather than importing one piece at the time, or be able to separate one .OBJ with multiple pieces to separate clothes....More
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Submitted by cocokins

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For distant crowds, we can almost just use thumbnails. I think 256 is probably as small as we would ever want....More
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Submitted by Rampa

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We export characters as FBX with .iMotionPlus files as animations on a regular basis for use in our application. Since CC3.2, some of the character parts have their spring effects baked into the exported animation, with no way of turning them off.
I've read that you can add an "off" key in...More
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Submitted by DialogueTrainer

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After clicking a drop-down menu or adjusting a morph slider it is often the case that the mouse scroll will change focus to adjust menus/sliders instead of scrolling up and down. This a small but frequent bother that could be easily solved with a toggle option....More
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Submitted by Scyra

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The dimensions of the morphs are in a special unit (-100/100, 0/100) that can change. It's almost abstract, and depends of the decision from the guy who did the morph. 0-100 could mean 0-3cm or 0-2m.
Plus, many morphs are similar or can interact with other morphs. For example, you have a morph...More
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Submitted by teto45

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A lot of Daz clothing has a TON of materials which all share the same UV mapping and same maps. You can collapse all these materials into the same without altering the maps or UVs, and this can usually eliminate about 90% of those materials (making it much easier to edit and/or change).
This...More
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Submitted by Kelleytoons
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