hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More
I'm reopening and extending an issue I brought up earlier in FT 2063. For some reason I have not been able to make myself clear. So I will try again. This concerns CC3 characters to be used in iClone, which need collision shapes. My ideal CC collision shape profile is Natalie (see CS_Natalie...More
Try to export head from CrazyTalk to Character Creator, it keeps giving error about having to have CC version 1.3 or above, I have 3.02. Alternatively, tried to export as RLHead and import in CC 3.02 and get error about please use CC1 Baseline character, I tried to do that but the CC1 baseline...More
It would be very useful for game developing to be able to export expressions such as Smile, Fear and so on into FBX format as additional blendshapes....More
I tried to use transformer in Character creator 3 to import Iclone 6 character to CC3 (had earlier used to export through 3dexchange to fbx format) But got following message:character creator supports cc characters only. Isnt for example g5 charcter Chuck an cc character?...More
When exporting an FBX and then uploading to Sketchfab, or uploading directly to Sketchfab the CC3 character's pose is ignored and all I get is the T-pose. I found that if I add the static pose desired to the INCLUDE MOTION TRACK then it is available as an animation. Is this the way it is...More
Pretty well says it all -- I export an avatar (with or without remeshing) and the weight maps don't export with it. Now -- this is a HUGE issue if I DO remesh -- so I'm also combining that as a problem here (does this mean that you can't have cloth physics on remeshed avatars? If so, that...More
Not really a *bug* per se, but he IS a Daz official shape (from Genesis 8), with many, many third party characters based on him, so it would be nice if he were supported. https://www.daz3d.com/toon-dwayne-8-starter-bundle...More
Currently, lips are part of the total CC3 Face material. Requesting a separate Lips Material to be considered for the CC3 Base for the following reasons: 1) Will allow users to accent gloss/roughness on Lips irrespective of gloss/roughness on face...More
I've been diving into learning how to edit Normals in blender. I've used this video tutorial to help me. When I import my character back into CC3 the Normals are no longer showing. When I import my FBX from blender into Unreal Engine it works. When I import my FBX from CC3 or Iclone 7 it does...More