405 issues found

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Hi love CC3, But love it more if we could have an export update to GOZ, that could put the legs into an A-Pose as well as the arms, also to be able to export at a higher resolution, or be able to work and sculpt with a higher res, back and forth from CC3? Hope this is possible and that you...More
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Submitted by Siverse

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When I export FBX with Unreal preset and choose to merge all materials, CC3 decides to randomly split some UVs into small pieces.
This makes it very hard to predict the outcome of the exported texture and makes it nearly impossible to edit the textures after export.
Some kind of preview option...More
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Submitted by Jaydead

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So I am not sure why there is no Pipeline already but Clip Studio is an amazing 2D & 3D program that works well with Everything Reallusion.... Please think about it. (=
Thank you....More

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Please bring also the feature to convert a mesh with tranfered skinweights for eyelashes
Llike you did with brows, beard etc...More
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Submitted by ahingel

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Not so long time ago Octane Renderer became free for personal and commercial use in UE4 - https://home.otoy.com/render/octane-render/demo/#prime
I just tested it, but unfortunately, CC3 characters (And MetaHumans as well) don't have any texture on the final render. It might be Octane's issue...More
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Submitted by vadim+2

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Hi
I would like to ask for a feature that would be very helpful. In Unity I use the characters to work with AI, and something that would be VERY helpful for mem and I believe for every people who use the Characters for games and realtime 3D, would be to be able to export the preset emotions...More
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Submitted by Carlos_Morais

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There is a problem when a character is exported as FBX and then imported into Unreal with animations. When I try to retarget the animations from the mannequin character to my character there is always sliding feet or hands (IK) and the issue is probably happening from the wrong size of CC character...More
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Submitted by pixelpirate23

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Hi,
Please allow us to create multiple cameras in the scene and add the ability to lock them in place.
This would speed up our process when we are rendering very specific angles and need to be consistent throughout all the character renders....More
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Submitted by Helen_622020

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I will convert my data to other platform
so i need face (mouth) morph talking a, i, u, e, o
Maybe these sounds are important pronunciation (vowel) for Japanese Lip-sync....More
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Submitted by skwk

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Hi Reallusion Team,
Iam a great fan of your products, especially CC3, while working on a project, i just wonder, what if reallusion comes with an option of some upgrades on additional meshes or morph like:
a. Additional heads on character ( could be 3, 4 or 10 heads on a single body ) idea...More
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Submitted by Abhi29
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