Hello This problem also happened with CTA3. I was hoping it would get sorted with CA4 I have a G2 character with a Morph head with a full script of vocals (works perfectly)...More
Here are a few issues I have been having: If using a PNG file, the program will sometimes seize up when using the preview mode for my skeleton - using smaller-sized files seems to have fixed this issue. The program will crash if I am morphing a face (after last adjustments have been made...More
AE tutorial doesnt work for me. I have followed the tutorial for hours but still get no results. think i will just give it a miss, very frustrating. regards vicki...More
CTA4/5 would really benefit from PROPER vector based characters. Having vector based features allows to create smooth morphs between mouth shapes, eye shapes, head positions, body turns etc, creating nice and fluid animation, with much less reliance on layer switching. Basically sort of like...More
I think this is a bug as below: When you turn a character from front to back side, both the front side images and the bone system has NOT been switched to back side image, I mean that "Dummy for 3D Motion _G3" 360 Human Character, Dummy_4 Back Side Ch. are they left and right reversed as the...More
Auto save feature would be a welcome addition as no offence but CA4 does crash from time to time (But that's another subject - autosave would mitigate against that to some degree). Specifically though, I think it should really auto save when adding to a character using the pipeline. Once you...More
Loop animation applied to a character (eg. walk motion) will make the character move from one point to another instead of remaining on the same spot. I notice this problem is intermittent. The problem makes looping a motion (eg. walk) troublesome....More
I updated my pipeline version of cartoon animator. i found AE at the top, followed the instructions but it wouldnt load. Is it because i only have adobe photo shop elements?i have tried to attach the file you requested but it wouldnt let me...More