361 issues found

0

Votes
Not Reproducible
Created a short (122 frames) looping animation. Character was one of Garry Pye's - Mickey the Mutt. No background. Added Mission Moves "Run(2L)" motion and stretched it to repeat several times. Rendered it at 640x480px. Crash on or just before completion. This appears to be repeatable...More
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Submitted by garylearntech

0

Votes
Released
Would it be possible to have a SAVE button as well as a SAVE AS button, and also could we have an autosave feature which we can switch on or off from preferences.
I am making these suggestions as I am having multiple crashes with one particular animation I am creating and I keep having to...More
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Submitted by Macdonut

0

Votes
Active
Being colorblind, in CA4 and CTA3 it is hard to tell whether an option is selected or not; 3D Motion Angle Alignment; Loop; etc. I am currently working my way through the Crazytalk Animator 2 Training Video and notice that in CTA2 it is a lot easier to tell whether an option is selected or...More
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Submitted by Macdonut

0

Votes
Active
Here's the use case. I created an animation project and half way through there was a need to push all the animation for one character (transform, motion, facial animation, etc) a few keyframes down the timeline in order to make room for the intro. I have not been able to find a way to do it...More
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Submitted by candlelight2007

0

Votes
Closed
Loop animation applied to a character (eg. walk motion) will make the character move from one point to another instead of remaining on the same spot.
I notice this problem is intermittent.
The problem makes looping a motion (eg. walk) troublesome....More
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Submitted by vepop

0

Votes
Not Reproducible
This CA4 just keep fking crush all time. I hate this happen. i lost my 4h work. feeling fkkkk...More
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Bug
Submitted by NK9t9

0

Votes
Assigned
It doesn't seem to happen every single time but frequently enough for it to be a nuisance. Sometimes - and I was unable to figure out what the scenario is - when you edit a character in the external editor the mask layer in PSD template for the eyes (Normal) turns off by itself for no apparent...More
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Submitted by candlelight2007

0

Votes
Assigned
This also seems to happen pretty consistently. When I apply a new facial feature (eyes or mouth) from content manager to the character in the composer mode, it seems to reset all visibility settings for all tlayers. Meaning if there were some layers set to invisible during G360 configuration...More
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Bug
Submitted by candlelight2007

0

Votes
Released
This seems to be happening pretty consistently. I was building a character; more accurately I was modifying Martha character by replacing a few sprites and adding a few new ones. I did a few PSD (Affinity) round trips as I was doing some tweaks along the way and everything seemed to be working...More
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  •  1591
Submitted by candlelight2007

0

Votes
Active
When I work with heads that have a longer snout - especially the ones that have additional facial components that extend into the nose area like colour spots, freckles, etc - I find that masking them at higher angles (45-90 degrees) can be challenging because currently CA can only mask against...More
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  •  939
Submitted by candlelight2007
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