The program is not usable for animating. I get 270 fps when I play walk cycle for a character without the timeline in view, and 10!!! fps with the timeline in view. I have tested the program on 3 different computers, and this issue is present on all of them, so I guess this is a problem for...More
There are an infinity of failures, especially after or during the recording of a project ... also when you try to record a prop after recording a project, there the error is almost 100%...More
Add a front-facing G3 character to the scene, then, from the Content Manager, apply Animation -> Motion -> Human Basic Motion -> 02_Idle -> F_Normal. The character's left hand will begin to twitch and flop around....More
I'd like to suggest more Cartoon Animator 4 characters, face parts (i.e., mouth, nose, eyes, etc.) and wardrobe in the style of the 4 included characters - Martha, Phillip, Red and Roger. The Social Buddies pack characters are more cartoony and seem to include the single arm (rather than...More
I’d like Cartoon Animator 4 to put out a pack of Explainer video type transitions – Circles wiping to the next scene, lines wiping up to the next scene, etc. I’d also like to suggest adding Alpha and Luma channel controls that would allow us to transition between two scenes like you can in...More
I purchased CA3 Pipeline last December when it's advertised that it can free upgrade when CA4 is launch. I saw the CA4 is launch and excited to use it, but till date I haven't got the serial number to use for the CA4. Anybody got their free upgrade serial number?...More
If I load an actor into CTA4, then go into Composer Mode, and Launch to External PSD Editor. When I click save in either Affinity Photo or Designer, even without having made any changes, I am getting problems with the character back in CTA4. I have also replicated this issue in CTA3 and it...More
With flash being phased out by Adobe in 2020 is there any plans to replace .swf file import in CA4 with another format? As a suggestion, if it is possible, I would like to throw support behind .svg as being the alternate vector format for props and G1/G2 characters (maybe even G3 if it's possible...More
When creating the various angles of a 360 degree head, changes made to one angle affects other angles (Including the middle angle) when it shouldn't right? (I was not using any mirror effects) Also the program crashes a lot, either during set up or when attempting to save the character. Here...More