174 issues found

0

Votes
Active
Perhaps adding freeform, body puppet ability to G3 characters, recording real-time, movement as oppose to key framing movements.
Thanks...More
  •  0
  •  819
Submitted by brothertcoleman

1

Votes
Active
I think that one great feature for Cartoon Animator would be blending modes for layers like ones found on image editing software. I don't know how the rendering engine really works behind. Blending modes like multiply, darken, divide, difference, soft light etc......More
  •  0
  •  817
Submitted by kkarentzos

0

Votes
Active
I imagine driving vehicles, rowing in boats, flying or sitting in helicopters, conversation etc...More
  •  2
  •  815
Submitted by Ascensi

4

Votes
Active
Hi,
I'd highly appreciate the implementation of the "Body Puppet panel" into CTA4 for G3 characters. This feature (body puppeteering) would speed up the process of motion creation tremendously.
Thanks....More
  •  0
  •  805
Submitted by hildeblues

2

Votes
Active
I have recently discovered an OpenSource program called Enve. It has some really nice features that would be nice to see here......
These are my 2 wishes.....
One is that you can import files directly created with Illustrator or Inkscape....More
  •  0
  •  793
Submitted by ApplebiteMedia

0

Votes
Released
I understand that it may not be an issue for users who record audio simultaneously while doing ML 2D recording. My use case is frequently different. Very often I record the audio (e.g. character's speech or singing) separately in an audio recording software, where I do some audio processing...More
  •  2
  •  784
Submitted by candlelight2007

0

Votes
Released
Dear technical team for cartoon animator,
I am Muhammed, I am using cartoon animator 4 pipeline, just i have an excellent suggestion, regarding importing vectors, can you add functionality for the CA4 pipeline to import the SVG vector because as you know it it standard vector extension...More
  •  0
  •  774
Submitted by HMORI TOONS

0

Votes
Released
In CA4 all characters are by default shown facing left. If you flip your character to face in the opposite direction (facing right) you will discover that all bone and face related features become reversed. Left becomes right and right becomes left. E.g. if you are in 2D Motion Key Editor,...More
  •  0
  •  770
Submitted by candlelight2007

0

Votes
Assigned
I'd like to see an option whereby you can create a spline with nodes you click to add that changes a prop's scale. You would attach the prop to the spline and the object slides along it taking on the shape of the spline and the scale values of each added node....More
  •  3
  •  765
Submitted by Ascensi

0

Votes
Released
Because of AVI very heavy. Also many software already offer Apple ProRes 4444 render output for Windows 10 user....More
  •  0
  •  758
Submitted by noobcyborg
1 ... 6789 10 11121314 ... 18