25 issues found

0

Votes
Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
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Submitted by spaehling

0

Votes
Active
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
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Submitted by alizohaibyt

0

Votes
Released
I have rigged a custom character in AccuRIG and used Pose Offsets to fine tune the character rig. When I upload the character to Actor Core and export Motions with the Unreal Engine profile, if I import them in UE5 animations have the original pose instead of the one that I fine tuned with...More
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Submitted by osurfer3

0

Votes
Active
It would be really nice if we could adjust the motion capture with more granular settings.
If you know Mixamo, they have settings like "Style, Overdrive, Stance, Energy Level, Distance (for a jumping capture), Enthusiasm, Hit Intensity" etc. all dependend of the kind of capture....More
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Submitted by daniel_040614

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
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Submitted by maks2004233
12 3