Issue 5266
Wrong texture (material) applied to some parts of a prop
Sometimes the wrong texture images get applied to part of a prop.
CROSS-REFERENCE ISSUE #5237:
https://www.reallusion.com/FeedBackTracker/Issue/Wrong-shaders-assignment-in-mi-export-files-on-complex-propsThis might be the same thing the user "4u2ges" reported, just reported from a different perspective.
TO DUPLICATE THE PROBLEM:
1) Download this project:
https://app.box.com/s/zdshxvgcc7bj5hs71p6uf2dgws5mi7ic1.1) This file will CONSISTENTLY demonstrate the problem
2) To duplicate the same view as in the attached images:
2.1) Move the scrubber to FRAME #2556
2.2) Verify you are using Camera = "Frame 2556"
3) "Save MI Scene"
3.1) Render in Iray
4) You will see the license plate is using the image from the headlights
ADDITIONAL NOTES:
A) The V-shaped tail lights should be bright. They have the wrong textures applied too.
B) There is also an error on the GLASS. It is more visible in some other images, attached. See the "checkered" pattern in a couple places, and the "gray" look of the rear passenger window.
C) I hand-edited the .mi file, replacing the reference to IrayImage_41.jpg with IrayImage_44.jpg, and it rendered the license plate correctly.
Attachment:
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Bug - Wrong texture for license plate.jpg
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Bug - Frame 2556 license plate - Wrong textures - annotated.jpg
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Bug - wrong textures - Frames 1601-1800_39.jpg
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Bug - Frame 2556 license plate - fixed - annotated.jpg
Submitted byjustaviking
Oct 14, 2018