Issue 11642
UE 5.4 build error on ios packaging
Hi, I import the Avatar into UE 5.4, Auto setup unreal plugin is working fine, I can run and play with Avatar on my PC, but I cannot build the game for iOS! there are list of error regarding shaders pupping and all back to CCshader which assign into Avatar, for example:
UATHelper: Cooking (IOS): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in RL_HQSkin hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
is there any way to fix this issue ?
thanks
Submitted byrezavfx
Nov 17, 2024