Votes
0
Product:
Character Creator 4
Version:
4.51
Status:
Active
Issue 11642
UE 5.4 build error on ios packaging
Hi, I import the Avatar into UE 5.4, Auto setup unreal plugin is working fine, I can run and play with Avatar on my PC, but I cannot build the game for iOS! there are list of error regarding shaders pupping and all back to CCshader which assign into Avatar, for example:

UATHelper: Cooking (IOS): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in RL_HQSkin hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.

is there any way to fix this issue ?

thanks
OS: Windows 11
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Submitted byrezavfx
1
COMMENTS (1)
Feedback Tracker Admin
Hi,

The most likely cause for this is due to the HQ shader nodes in the CC characters. Some nodes are not compatible with the iOS build process. We will be looking into it to find where the issue is. If possible please provide your project file or CC character for us to analyze the problem. Thank you.


Soya
Reallusion
1