I hear talk that you might be developing it further it and I thought about all the common features iClone already has but are scattered in various places and makes it difficult for the average user to tap into deep toon work and the rendering of simple drawings so I will make a few suggestions : For Toon gloss/shiny characters add a Global roughness slider, additionally add brightness/contrast, view AO slider, saturation, exposure, shadow features, color filters, bloom - all connected to existing effects or provide an option to bypass (keep unique) but are accessible in the toon shader so people don't have to hunt around and has all the kinds of toon-centric settings to be built into a shader. I find the toon shader is the best on landscapes with greenery - almost photorealistic instantly with the right light settings/darkness although is missing a low frequency /range that drops some detail. If exclude effect could work with the toon shader we would have the ability to combine toon and realism in the same scene!