Iclone has a particle engine, why that cannot be used in CTA5? With springs added, particles could actually interact with springs to create some very cool effects.
I understand it is in 3D but particles can be created in 2 axes also.
Right now I have to rely on third-party particle engines or AE or Unreal engine to create particle effects for 2D animation.
What if in some way as mocaps from iclone can be integrated into CTA5, we can add particles as well from iclone?
I like this idea, just for the simplicity of being able to not have to animate say, water, or a something simple like sparks, or dust. I just want to be able to assign a few sprites to a particle emitter and have it go on it's own wherever I put it in the timeline.
Great idea request.
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