Votes
1
Product:
ActorCore
Version:
1.0
Status:
Not Reproducible
Issue 11737
Polycount limit detection is broken
I keep getting the error that my polycount for my imported mesh is too high (above 600K) when it is clearly not.
I have checked my polygon count in my 3D app, and it is well below 600K. I even reduced the polygon count by HALF just to be sure, and Accurig still thinks its above 600K.
How can I import any mesh if it can't even properly detect the number of polygons?
OS: Windows 11
Attachment:
  • 2024-12-29 21_49_37-ActorCore AccuRIG.png
  • 2024-12-29 21_49_55-Cinema 4D 2025.1.1 - [For All Abra Kind - shot-13-1-1- loy poly astronaut.c4d _].png
  •  2
  •  28
Submitted byssjenforcer191191191
1
COMMENTS (2)
Feedback Tracker Admin
Thank you for your feedback.

Please provide your FBX/OBJ file to help us identify the problem.

You can attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. you can use private comment if you want to keep it private.

Allen
Reallusion
hiGOOGLE
same question. i have daz model. but dont import.i use default fbx or obj export.
Attachment:
  • 4e4d49d1-cedb-4783-96be-4260a674bf02.png
1