Issue 3726
Opacity Maps - Odd Processing
There is something has changed in opacity maps processing which now has a negative impact on rendering. I have seen other users complain about different aspects related to opacity maps, but I will give you couple of examples of my discovery (Everyone feel free to comment with your own discovery).
1. Image 1 - Shows how the same character was rendered in IC6, IC7 and CC 2.3. There sure a problem with hair confirmation in the frontal, but it is not revealed in IC6 nor in CC2.3 as you may see.
2. Image 2 - Shows how pocking through occurs on the reflection. Again this has never happened in iClone 6
I would not know the details but overall it looks as if opacity maps and alpha threshold is not properly processed and in addition the influence of normal maps is greatly reduced when "fine" opacity maps are used for the material.
Submitted by4u2ges
Dec 31, 2017