Hi, I mainly do pixel based very low resolution 3d art and I need to see the materials and textures as sharp as possible. For textures around 32 x 32 etc. Is there a way to switch off the bilinear filtering which gives all textures that blurry look? I just want the basic nearest neighbor filtering.
You can see on the image that the pixel texture is displayed blurry in the viewport but looks fine in the material editor preview. Thanks Simon