Issue 9245
Failed to Export Non-Standard Characters to Blender & UE
Steps to reproduce the problem:
1. Import a non-standard FBX character as a Prop (Drag and drop into CC4 Viewer)
2. Select File/Export/FBX/All (Character/Prop/Camera)
3. Set Export Window as follows:
a. Target Tool Preset: BLENDER
b. FBX Options: MESH
c. Prefix/Suffix: I did not amend
d. Embedded Textures: CHECKED
e. Max Texture Size: UNCHECKED
f. Convert Image Format to: UNCHECKED
4. Default Pose: I did not amend
5. Bake Diffuse and Specular maps...: CHECKED
6. Use Subdivided Mesh: UNCHECKED
Results:
1. Progress bar appears and progresses to 98%
2. In about 1 minute popup appears advising:
"Character Creator has stopped working.
A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available".
3. I then click select "Close Program" and CC4 closes.
4. FBX File is created with data.
5. An empty .json is created.
6. I am able to import the FBX file into Blender.
Expected Results,
1. New FBX file is created with its corresponding .json file.
2. Can import into Blender.
Submitted bypolitechm
Jan 18, 2023