I know folks have asked for this in the past but is there any plans to improve the basic collision shapes for cloth physics?
A big improvement would be to add the ability to manipulate the shape to better match the body part. Adding tapering would help shape the capsule on thighs for example.
Adding in a few simple functions would save us from having to try blocking out crude shapes to best fit the character, or having to export alembic files to Marvelous Designer/Clo3D to do accurate cloth simulation.