Issue 8972
Breast bones created backwards and would not hold corrections
I followed the AccurRIG video very closing (multiple times), and every time I got to check motion, I ended up with a twisted rubber character. Eventually, I found my mistakes in perfecting the placement of the joints and the bones they produced, and he got much better... but still not usable... I opened a CC3+ Character and took some snaps of his bones from all perspectives. I realized that the L & R Breast bones were created backwards and placed in the center of his body in line with his spine.
(Also, your mini views of joint positions should always include both angles, many do not.)
When I corrected them forward to his nipples, and turned him front view, they had shifted together to the middle center of his chest.
When I pulled them apart to each breast nipple, they snapped back to the inside for his check.
I played this game over and over, very frustrating. I think I hit a lock but before they began to cooperate, but once in place his motion form was corrected, but he looked like a flat innertube doing them. When I saw what it would take for me to complete him... I gave up, because buying him was supposed to save me time... AccuRig is a nice tool, but, but clearly there is a mesh around every bone, and if carefully placed, the AI should be able to weight him correctly, and auto adjust for collision.
However, the easy solution to the original reversal breast bug, is to provide us with joint markers for the rib and nipples, to cover male and female humanoids.
I have returned Max to Turbosquid, but for you testing purposes I have his FBX file you want the model to play with.
Good Luck, there is a lot of promise in this tool,
Tuck
Submitted bytuck_160225
Oct 12, 2022