Votes
0
Product:
iClone 8
Version:
8.52
Status:
Active
Issue 11687
Azimuth and altitude
1. Lock axis says look axis on modify panel.

2. Azimuth and altitude seem to be switched. When locking prop on y axis, setting the altitude limit to 0 while looking at x axis on other prop, the prop that does the looking rotates in a vertical direction and doesn't rotate in a horizontal direction. From my understanding of altitude, that seems backwards to me.

3. MOST IMPORTANTLY
The look at function follows the world position instead of the local position of the prop. This limits your animations to only work when sitting flat on the xy surface grid. With the way it is currently coded, your prop will not work if it is sitting at an angle or if it's attached to another prop or character that positions that prop to be at an angle.

Please re target the lock axis to the local position of the prop without the world position overwriting the local position when the prop is rotated as the look at function still looks at the other prop.

For example. A hing with look at function activated and a 0 limit set on the azimuth or altitude will not function correctly if hing is rotated on an angel other than 0 or 360 degrees.
OS: Windows 11
  •  0
  •  15
Submitted bytherealzizzer
COMMENTS (0)